We can use fireballs in other ways in our story as well. Now the characters have to make a hard choice of chasing their quarry or saving the people who remain alive in the burning ballroom. What if that very assassin, to cover her escape, draws a bead from her necklace of fireballs and blows up half of the ball. Imagine a royal ball in which the characters are trying to uncover the assassin who plots to kill the local lord. Who cast it? Who was in it? What did people see? Will it happen again? A single fireball like this can drive a whole story forward, bringing danger and mystery to an otherwise peaceful day. A fireball in a crowded street is an event of great note, as it is in this adventure. We don't think much about a fireball but such an explosive spell can change lives in a city setting. Things are perfectly smooth in Trollskull alley, everyone's going about their business, and then boom. The chapter is actually called "Fireball". The D&D adventure Waterdeep Dragon Heist has a whole chapter built around a fireball. Fireball is one of the most basic spells we can imagine too. It's been in every edition of D&D since the 1970s. Today we'll do so with the spell fireball.įireball is an incredibly common and popular spell. Spells can each tell an interesting story and we're going to explore this idea in articles to come where we look at a particular spell and the stories that might evolve from it when we look at them under a new lens. Maybe that aged wizard who supposedly failed out of the academy isn't as frail as he appears, he's just been in hiding for the last two hundred years. This simple spell can lead to a whole place ("Percy's Palace of Prestidigitation") that might find its way as a storefront in a game we run. It's the world's best dry cleaning service. Imagine a whole business built by hedge mages, failed wizards, and sorcerer outcasts who make a living keeping things clean with this spell on its own. Consider the humble prestidigitation spell, a cantrip that keeps things clean. The core D&D books are full of fantastic ideas for stories but sometimes its easy for us DMs to focus too much on the mechanics to think about what they mean in the worlds we share.Įach spell has its own particular story to it, it's own way that it alters the universe in some way that might have effects both small and profound. This is the first in a new series of articles that focuses on how particular spells in D&D can tell stories all by themselves. New to Sly Flourish? Start Here! Storytelling with Spells: Fireball
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